This tool’s goal is to use the original Gary Gygax hex table generator and build it automatically by simulating the rolls and building out a map. Not a lot of options at this point, only the JS functions to build a completely random (not rule based) working so far.
Source: Tables from Gygax
Biomes | Plain | Scrub | Forest | Rough | Desert | Hills | Mountains | Marsh |
---|---|---|---|---|---|---|---|---|
Plain | 1-11 | 1-3 | 1 | 1-2 | 1-3 | 1 | 1 | 1-2 |
Scrub | 12 | 4-11 | 2-4 | 3-4 | 4-5 | 2-3 | 2 | 3-4 |
Forest* | 13 | 12-13 | 5-14 | 5 | - | 4-5 | 3 | 5-6 |
Rough | 14 | 14 | 15 | 6-8 | 6-8 | 6-7 | 4-5 | 7 |
Desert | 15 | 15 | - | 9-10 | 9-14 | 8 | 6 | - |
Hills** | 16 | 16 | 16 | 11-15 | 15 | 9-14 | 7-10 | 8 |
Mountains*** | 17 | 17 | 17 | 16-17 | 16-17 | 15-16 | 11-18 | |
Marsh | 18 | 18 | 18 | 18 | 18 | 17 | - | 9-15 |
Pond | 19 | 19 | 19 | 19 | 19 | 18-19 | 19 | 16-19 |
Depression | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |