Plains | Brush | ||
Forest | Rough | ||
Desert | Hills | ||
Mountains | Marsh | ||
Water | Valley | ||
How this map is generated: This generates starting with a single tile and generates across the whole map from tile to tile based on the previous tile generated. see this post or the D&D 1E DMG (pg 173) for additional detail. Changes from original table: Scrub to Brush, Pond to Water, Depression to Valley. If you really prefer the other text, fork me on github and change it. :) |